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Written Communication Is Much Of What We Do....

Written #communication is much of what we do. We answer email. Publish posts and comments. Chat. Create user stories. Prompt AIs. By improving our writing skills, we get superior communication for free.

If you were to read one book, then it must be "On Writing Well".

It covers much of what it takes to write great nonfiction.

All with clear, actionable advice: Approach writing as craft. Pause to review and reflect. Rewrite. Simplify. Remove clutter.

Consider this: By stripping sentences to their cleanest components, you could halve a post’s word count. It'd be a quicker, equally informative read. Multiply by the amount of daily posts. What a positive impact that would have on your daily communication!

Read it. Write well.

Survivalgame Update, After A Short Detour. Procedural Island...

#survivalgame update, after a short detour.

#procedural island generation now runs a simple #floodfill check to make sure the player can always reach the escape tile.

I also added a "region tagging" layer to help structure the island. Tags like TOXIC_REGION and ROCK_PATCH are painted after the terrain is built — they don’t mess with the shape, just mark areas that might get overridden.

Still thinking about whether Voronoi-style regions would work better for this.

#gamedev #godot4 #devlog